Critter Crashers
Critter Crashers is a mobile racing game where you play as one of four playable critters and try to get first place on the course.
Critter Crashers was developed by a 7- person team in the Unity Engine over the course of 5 months.
Category 6 Studios
3D Environment and Prop Artist
Starting line in game
For my role in the game I had to make one of the cart models, as well as various decorations that were scattered around the course.
Overhead of main course
Cat Cart front and back
Cat Cart Model
The Cat Cart is, simply put, a cat-themed cart. When we were concepting it, the idea was a “homebuilt cart with a cat’s favorite things" - it’s a box and cat tower attached to a RV car, with the controller as the steering wheel.
1416 Faces
1472 Tris
Made in Blender
Textured in Substance Painter
Both Saw Models rendered together
Saw Models
Originally the saws were designed to be moving obstacles that the player would have to dodge on the course. However, due to time constraints, they turned into background pieces. So, while still low poly, they are a bit more detailed than what I normally would do for a background piece that player wouldn’t focus on.
428 Faces
714 Tris
Made in Blender
Textured in Substance Painter
364 Faces
644 Tris
Made in Blender
Textured in Substance Painter
Environment Models rendered together
Environment Models
The course in our game is a cartoon beaver run sawmill in the middle of a forest, so I created a few low poly models that could be scattered around - three funky pine trees, chicken-wire fences, and grass.
180 Faces
272 Tris
Made in Blender
Textured in Substance Painter
386 Faces
664 Tris
Made in Blender
Textured in Substance Painter
94 Faces
136 Tris
Made in Blender
Textured in Substance Painter
228 Faces
408 Tris
Made in Blender
Textured in Substance Painter
31 Faces
42 Tris
Made in Blender
Textured in Substance Painter
Looking Back
Critter Crashers was the second game I had ever made with a team, but my first time being a dedicated environment artist. I had realized at this point that I wanted to specialize in environment art, and it was a pretty rough first go at it. I cringe every time I see the grass model, and how it somehow managed to have more faces that most of the tree models.
But this game was a good experience, and taught me a lot about environment art and what it takes. This game also gave me much needed experience working in a project with a sizable team and the communication required. Overall, this game was a great experience, even if there is a lot I would change.