Foliage
In Good Catch! the player has to travel across the ocean and visit three islands with distinct biomes. My job was to create foliage for each island that needed it, as well as fill the ocean with coral.
Coral Models
The corals were designed to be very simple, with a limited color palette and not much detail. They serve as a rarely visible decoration, only appearing during battle sequences and while the player goes over the ocean.
Coral Models seen underwater
Coral Models seen during Battle Sequence
1,171 Faces
2,298 Tris
Made in Blender
Textured in Substance Painter
1,761 Faces
3,518 Tris
Made in Blender
Textured in Substance Painter
1,761 Faces
3,518 Tris
Made in Blender
Textured in Substance Painter
Foliage Models
Both the desert and jungle island have unique biomes and fish that are only found in said islands. One of the ways we showed this was through unique models for the trees and plants. For the desert island, I created a palm tree that was scattered around the island. For the jungle I created four models - two trees and two ferns. We wanted the jungle island to be fuller and more vibrant than the desert, so I needed to create more models for a more diverse area.
Jungle Tree Models found on jungle island
Palm Tree Models found on desert island
2,138 Faces
4,016 Tris
Made in Maya
Textured in Substance Painter
1,956Faces
3,830 Tris
Made in Maya
Textured in Substance Painter
552 Faces
1,084 Tris
Made in Maya
Textured in Substance Painter
The jungle tree leaves are 1 plane each withe same UVs.
The leaf design was made in Krita.
1142 Faces
2,104 Tris
Made in Maya
Textured in Substance Painter
392 Faces
714 Tris
Made in Maya
Textured in Substance Painter