Foliage

In Good Catch! the player has to travel across the ocean and visit three islands with distinct biomes. My job was to create foliage for each island that needed it, as well as fill the ocean with coral.

Coral Models

The corals were designed to be very simple, with a limited color palette and not much detail. They serve as a rarely visible decoration, only appearing during battle sequences and while the player goes over the ocean.

Coral Models seen underwater

Coral Models seen during Battle Sequence

1,171 Faces

2,298 Tris

Made in Blender

Textured in Substance Painter

1,761 Faces

3,518 Tris

Made in Blender

Textured in Substance Painter

1,761 Faces

3,518 Tris

Made in Blender

Textured in Substance Painter

Foliage Models

Both the desert and jungle island have unique biomes and fish that are only found in said islands. One of the ways we showed this was through unique models for the trees and plants. For the desert island, I created a palm tree that was scattered around the island. For the jungle I created four models - two trees and two ferns. We wanted the jungle island to be fuller and more vibrant than the desert, so I needed to create more models for a more diverse area.

Jungle Tree Models found on jungle island

Palm Tree Models found on desert island

2,138 Faces

4,016 Tris

Made in Maya

Textured in Substance Painter

1,956Faces

3,830 Tris

Made in Maya

Textured in Substance Painter

552 Faces

1,084 Tris

Made in Maya

Textured in Substance Painter

The jungle tree leaves are 1 plane each withe same UVs.

The leaf design was made in Krita.

1142 Faces

2,104 Tris

Made in Maya

Textured in Substance Painter

392 Faces

714 Tris

Made in Maya

Textured in Substance Painter