Trials of Arcane

In Trials of Arcane you play as aspiring mage Maria who strives to overcome 3 different trials to prove her worth.

Trials of Arcane was developed by an 8- person team in the Unity Engine over the course of 2 months.

Devious Studios

3D Environment and Creature Artist

Lightning level in Trials of Arcane

For Trials of Arcane I created the hub, a few props in the lightning level, and the lightning spider.

Hub model with gates

Overhead of main hub

Hub Model

The main hub is the first area of the game you load into. We wanted the main area to have the “fancy high-fantasy wizard school look - which is why I went with marble and tried to make the architecture look elegant.

1183 Faces

2284 Tris

Made in Maya

Textured in Substance Painter

Render shot of the lightning level props

Lightning Level Models

The lightning level was designed to be an obstacle course challenge. We decided on a steampunk theme for the level - spinning platform gears you have to jump on, a tesla coil that shoots lightning you have to dodge, and a small hard-to-hit spider you can choose to avoid or fight.

9,500 Faces

21,108 Tris

Made in Maya

Textured in Substance Painter

15,709 Faces

31,038 Tris

Made in Maya

Textured in Substance Painter

41,768 Faces

94,174 Tris

Made in Maya

Textured in Substance Painter

Animated in Blender

Looking Back

Trials of Arcane was the first high poly game I designed multiple models for, and it is very clear. Looking back at these models, it is a miracle this game ran well considering how many faces are on each model. The tesla coil model is the most egregious of these, as I chose to leave the many divots in the model on instead of baking them into a low poly. The spider is another I could cut down a lot on - especially considering how small it was in game, and many of the details weren’t visible to the player.