Trials of Arcane
In Trials of Arcane you play as aspiring mage Maria who strives to overcome 3 different trials to prove her worth.
Trials of Arcane was developed by an 8- person team in the Unity Engine over the course of 2 months.
Devious Studios
3D Environment and Creature Artist
Lightning level in Trials of Arcane
For Trials of Arcane I created the hub, a few props in the lightning level, and the lightning spider.
Hub model with gates
Overhead of main hub
Hub Model
The main hub is the first area of the game you load into. We wanted the main area to have the “fancy high-fantasy wizard school look - which is why I went with marble and tried to make the architecture look elegant.
1183 Faces
2284 Tris
Made in Maya
Textured in Substance Painter
Render shot of the lightning level props
Lightning Level Models
The lightning level was designed to be an obstacle course challenge. We decided on a steampunk theme for the level - spinning platform gears you have to jump on, a tesla coil that shoots lightning you have to dodge, and a small hard-to-hit spider you can choose to avoid or fight.
9,500 Faces
21,108 Tris
Made in Maya
Textured in Substance Painter
15,709 Faces
31,038 Tris
Made in Maya
Textured in Substance Painter
41,768 Faces
94,174 Tris
Made in Maya
Textured in Substance Painter
Animated in Blender
Looking Back
Trials of Arcane was the first high poly game I designed multiple models for, and it is very clear. Looking back at these models, it is a miracle this game ran well considering how many faces are on each model. The tesla coil model is the most egregious of these, as I chose to leave the many divots in the model on instead of baking them into a low poly. The spider is another I could cut down a lot on - especially considering how small it was in game, and many of the details weren’t visible to the player.