Triangle trim sheet
Rendered in Substance Designer
For this project I wanted to challenge myself by trying to do a fancy design based on a wall decoration I saw on a building in Chinatown.
Mid Poly made using Autodesk Maya
Base Color
Low Poly textured in Substance Painter
Height
Metallic
Normal
Photos taken in Chinatown, Chicago, Illinois
High Poly Sculpt made using ZBrush
Roughness
Final render shot taken in Unity