Triangle trim sheet

Rendered in Substance Designer

For this project I wanted to challenge myself by trying to do a fancy design based on a wall decoration I saw on a building in Chinatown.

Mid Poly made using Autodesk Maya

Base Color

Low Poly textured in Substance Painter

Height

Metallic

Normal

Photos taken in Chinatown, Chicago, Illinois

High Poly Sculpt made using ZBrush

Roughness

Final render shot taken in Unity